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Search results: 105 articles (Search results 1 - 20) :
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| Publisher: Dizel_ :: 21 November 2009 :: view: 80 |
Minutes Matter Studio 3.1.2.0 | 105.44 Mb Are you spending hours redrawing sketches for your clients? Now you can offer a variety of design concepts with a click of a button! This design software maximizes the design process, saves hours of time during consultations, and eliminates costly communication errors! Every detail of the design can be evaluated before fabrication begins. With a digital representation, alterations and design concepts can be quickly developed without the costly expense of redrawing the treatment by hand. Once the illustration is finalized, simply add dimension lines to create a workroom and installation spec sheet.
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| Publisher: Saunt :: 18 November 2009 :: view: 36 |
Beginning Direct3D Game Programming, Second Edition Publisher: Muska & Lipman/Premier-Trade | ISBN: 193184139X | edition 2003 | PDF | 435 pages | 11,4 mb With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
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| Publisher: Saunt :: 18 November 2009 :: view: 51 |
Advanced 3D Photorealism Techniques Publisher: John Wiley & Sons | ISBN: 0471344036 | edition 1999 | PDF | 393 pages | 25,22 mb Bill Fleming's bestselling 3D Photo realism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems. You'll learn how to: * Identify the elements that make an image photorealistic using the 10 principles of photo realism. * Create extremely realistic details using image map models. * Add depth to your scenes with tileable image maps. * Surface complex organic structures with morph targets. * Use common tools to create water effects without high render time.
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| Publisher: b1u3eyes :: 10 November 2009 :: view: 95 |
DirectX 11 nVidia Convert Desings Update (20.10.2009) MULTI | 53 MBA set of basic information about DirectX 11 for Vista and XP Service Pack 3. Development of the converter for the OS Vista, XP SP-3, Windows 7 build 7100 and 7600.
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#5 :: DirectX 11 nVidia Convert Desings Update (20.10.2009) MULTI |
Softwares |

DirectX 11 nVidia Convert Desings Update (20.10.2009) MULTI | 53 MB
A set of basic information about DirectX 11 for Vista and XP Service Pack 3. Development of the converter for the OS Vista, XP SP-3, Windows 7 build 7100 and 7600.
Maximum effectively reduce the burden Video systems operating Vista/XP/Win7 But most CPU uses PC while reducing the load GPU (only Series GeForce 2xx/98xx) as the conversion is designed for those video card.
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DesignProVideo Tutorial:Drawing Objects In Photoshop CS4 | 281 Mb
Sketch objects, create textures, and make photo-realistic mock-ups ... this tutorial-video shows you how to create graphics from the ground-up in Photoshop CS4. Drawing Objects In Photoshop CS4(Photoshop CS4 402)
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| Publisher: supper88 :: 7 November 2009 :: view: 120 |
Monster House | 298 MB Rated: PG Distributor: Sony Pictures Release Date: 2006-07-21
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 Mathematics As a Science of Patterns By Michael D. Resnik Publisher: Oxford University Press, USA | 2000 | 304 Pages | ISBN: 0198250142 | PDF | 26.52 MB
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#9 :: Mortal Kombat 4 |
Games |
| Publisher: silanh :: 30 October 2009 :: view: 182 |
Mortal Kombat 4 | 15.6 MB The Mortal Kombat series is one of the premier arcade series around today. The series, which until now utilized digitized actors to give the game an extra layer of realism, has been the topic of comic books, movies, action figures, and even Senate hearings. The fourth time around the game has gone polygonal, giving the developers much more leeway when it comes to adding new moves, holds, and characters. Also, weapons have been added into the mix, with each character possessing a different sword, club, or staff to beat his enemies with. The storyline of MK4 picks up the loose ends left behind by both MK3 and the console-exclusive MK Mythologies: Sub-Zero. With Shao Kahn defeated, Shinnok picks up the slack as the main bad guy. However, he is also a selectable character, which left arcade players with no big boss to look forward to. To remedy that, the home version contains MK1's four-armed bad boy, Goro. Goro looks terrific in 3D, moves very fluidly, and has all the great moves he had in MK1, as well as a few additional ones. He isn't selectable from the start, but a code makes him (as well as Noob Saibot, another hidden character) playable. Returning characters include Scorpion, Sub-Zero, Liu Kang, Johnny Cage, Sonya, and Raiden. Most of the old characters retain their old moves and add a new one here and there. The new characters fit very well into the MK universe, a welcome change from most fighting game sequels.
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| Publisher: silanh :: 29 October 2009 :: view: 317 |
Portable Photoshop CS4 | 112MB Sketch objects, create textures, and make photo-realistic mock-ups ... this tutorial-video shows you how to create graphics from the ground-up in Photoshop CS4.
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Luxology MODO v4.01 Build 33252 SP2 | 114 Mb
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
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#12 :: HdO Adventure Profiler The Hopscotch Killer v1.087 |
Games |

HdO Adventure Profiler The Hopscotch Killer v1.087 | 50.02 MB
Examine the crime scenes, find clues and discover the serial killer identity. Will you be able to find him on time? Miss Black will soon be replacing Deckard, a police officer who is retiring. He will still be here a few days, to show her the ropes. And they won’t be resting: several cases are waiting for them. Obviously, it is more about murders than accidents or suicides… The murderer seems to be following a precise pattern… Miss Black and Deckard will have to investigate to discover who the serial killer is and prevent him from killing someone else.
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| Publisher: Saunt :: 25 October 2009 :: view: 140 |
Maya Character Creation: Modeling and Animation Controls Publisher: New Riders Press | ISBN: 0735713448 | edition 2003 | CHM | 368 pages | 10,47 mb A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
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#14 :: Mortal Kombat 4 |
Games |
| Publisher: silanh :: 25 October 2009 :: view: 236 |
Mortal Kombat 4 | 15.6 MB The Mortal Kombat series is one of the premier arcade series around today. The series, which until now utilized digitized actors to give the game an extra layer of realism, has been the topic of comic books, movies, action figures, and even Senate hearings. The fourth time around the game has gone polygonal, giving the developers much more leeway when it comes to adding new moves, holds, and characters. Also, weapons have been added into the mix, with each character possessing a different sword, club, or staff to beat his enemies with.
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 Barrington Barber - Advanced Drawing Skills: A Course in Artistic Excellence | 20 MB Arcturus foulsham | 2003 | ISBN: 0572028822 | Pages: 208 | PDF
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| Publisher: Dizel_ :: 20 October 2009 :: view: 129 |
Minutes Matter Studio 3.1.1.0 | 105.5 Mb Are you spending hours redrawing sketches for your clients? Now you can offer a variety of design concepts with a click of a button! This design software maximizes the design process, saves hours of time during consultations, and eliminates costly communication errors! Every detail of the design can be evaluated before fabrication begins. With a digital representation, alterations and design concepts can be quickly developed without the costly expense of redrawing the treatment by hand. Once the illustration is finalized, simply add dimension lines to create a workroom and installation spec sheet.
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#17 :: Nvidia DirectX 11 Convert Desings Update for Vista, XP SP-3, SeVen (Oct 2009) |
Softwares » System Tools |
| Publisher: hienkbmns :: 20 October 2009 :: view: 283 |
Nvidia DirectX 11 Convert Desings Update for Vista, XP SP-3, SeVen (Oct 2009) I 27.06 MB Nvidia DirectX 11 Convert Desings Update for Vista, XP SP-3, SeVen (Oct 2009) Basic encoding and elaboration of DirectX 11 for Nvidia 9xxx / 2xx/3xx Nvidia DirectX Convert 11 (from Desings) A set of basic information about DirectX 11 for Vista and XP Service Pack 3 Development of the converter for the OS Vista, XP SP-3, Windows 7 build 7100 and 7600. Maximum effectively reduce the burden Video systems operating Vista/XP/Win7 But most CPU uses PC while reducing the load GPU (only Series GeForce 2xx/98xx) Since the conversion is designed for those video cards. Allows you to see all the beauty of Crysis Warhead, and other games.
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| Publisher: Sejshen :: 19 October 2009 :: view: 527 |
DirectX 11 by Desings | x86/x64 | 25.84 Mb/26.96 Mb Basic encoding and elaboration of DirectX 11 for Nvidia 9xxx / 2xx/3xx Nvidia DirectX Convert 11 (from Desings) A set of basic information about DirectX 11 for Vista and XP Service Pack 3 Development of the converter for the OS Vista, XP SP-3, Windows 7 build 7100 and 7600. Maximum effectively reduce the burden Video systems operating Vista/XP/Win7 But most CPU uses PC while reducing the load GPU (only Series GeForce 2xx/98xx) Since the conversion is designed for those video cards. Allows you to see all the beauty of Crysis Warhead, and other games.
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#19 :: Cabela's Outdoor Adventures 2010 (ENG/2009) |
Games |
| Publisher: demah :: 18 October 2009 :: view: 684 |
Cabela's Outdoor Adventures 2010 (ENG/2009) | 2.59 Gb In Cabela's Outdoor Adventures everyone will find something to do to taste - and fisherman and hunter and fisher birds. This is really exciting game that can easily match the realism of active rest in the bosom of Nature.
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| Publisher: Dizel_ :: 18 October 2009 :: view: 1186 |
Artlantis Studio 3.0.0.15 Multilingual | 235.54 Mb Artlantis is recognized as the fastest, most powerful solution for photo-realistic 3D rendering and animation. Now, Artlantis 3 is strengthening its lead with an even more accurate radiosity engine, new management of geometry by layers, better management and enrichment of media, and simplified control of optimized lighting. In addition to its many import plug-ins, which are now compatible with the Autodesk 2010 product line, Artlantis 3 now benefits from a new technology for export plug-ins. This new feature which is available in the OBJ, FBX, U3D, DWF, and SKP formats, integrates Artlantis into the complete design process.
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